• 0li0li@lemmy.world
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    21 hours ago

    Planetside never needed this, you can ram to kill, from the ground or air. Kind of a lazy solution isn’t it? Why not give players the means to fight back or deter instead?

    • jeeva@lemmy.world
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      20 hours ago

      I think the difference was that there was no impact damage for the vehicles in this game (so people were abusing it), whereas PS definitely did have that.

        • Pika@sh.itjust.works
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          18 hours ago

          go one step further. If it collides with a surface that is a “player” have the damage be non-repairable. Late game repair skills can be super strong, avoiding that by having a perma damage if a player is detected on the collision would go far.

          • Zahille7@lemmy.world
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            10 hours ago

            Idk if I’d go that far, just make it so if two vehicles collide then everyone dies and those vehicles are destroyed. Otherwise I’d let almost all damage be repairable.

            I haven’t actually played the game myself though.

            Edit: stupid fat fingers

  • Buddahriffic@lemmy.world
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    18 hours ago

    Reminds me of satisfactory where the mobs ignore you if you’re in a vehicle but you can still ram them to death, and the vehicles are indestructible. Or maybe they fixed that in the last big update as I haven’t tried it yet.