Planetside never needed this, you can ram to kill, from the ground or air. Kind of a lazy solution isn’t it? Why not give players the means to fight back or deter instead?
I think the difference was that there was no impact damage for the vehicles in this game (so people were abusing it), whereas PS definitely did have that.
go one step further. If it collides with a surface that is a “player” have the damage be non-repairable. Late game repair skills can be super strong, avoiding that by having a perma damage if a player is detected on the collision would go far.
Idk if I’d go that far, just make it so if two vehicles collide then everyone dies and those vehicles are destroyed. Otherwise I’d let almost all damage be repairable.
Planetside never needed this, you can ram to kill, from the ground or air. Kind of a lazy solution isn’t it? Why not give players the means to fight back or deter instead?
I think the difference was that there was no impact damage for the vehicles in this game (so people were abusing it), whereas PS definitely did have that.
Well, there’s your problem.
Then do the opposite and make ramming damage vehicles.
go one step further. If it collides with a surface that is a “player” have the damage be non-repairable. Late game repair skills can be super strong, avoiding that by having a perma damage if a player is detected on the collision would go far.
Idk if I’d go that far, just make it so if two vehicles collide then everyone dies and those vehicles are destroyed. Otherwise I’d let almost all damage be repairable.
I haven’t actually played the game myself though.
Edit: stupid fat fingers