• 1 Post
  • 16 Comments
Joined 9 days ago
cake
Cake day: June 4th, 2025

help-circle


  • You should definitely go back, it’s so fun to learn about the inscrutable manual pages.

    Rather than feeling like I was four, my experience was more like as if I was a kid in the 90s and my Dad was a businessman who brought home Zelda from Japan but it was all in Japanese and I didn’t know Japanese lol.

    One thing to note about Tunic is that it has really good accessibility options. You can go in and give yourself extra hearts, or you can even turn on invincibility if you are really struggling and need to.get past a tough part sonyou can continue with the.story :)














  • The exact same trends go round and round in web design.l (and now apps).

    At first things were square (because that was all the technology could do) then in the 2000s CSS exploded and everything went colour gradients and rounded corners, juat because people could, then that became old hat and everything went flat and square again, and then rounded came back (but without so many gradients)

    Everything is cyclical.


  • The ship was one of the best parts for sure. Once you are competent it feels super liberating how nimbly you can zip around a planet.

    The other good parts of that game were progression, and death.

    I love that knowledge is the only thing retained between loops - the only currency of value. And I loved the feeling of making new discoveries.

    And with death as an expected mechanic, the game doesn’t have to put up any guiderails to save you from it. There are no training wheels. You want to go outside without a spacesuit? Bad idea but we’ll let you. You want to literally lose your ship so you can never get it back? Sure, go for it. You want to fall into a space anomaly and see what happens? Be our guest.

    Masterpiece game honestly.