

I haven’t! I may give it a shot :)
I haven’t! I may give it a shot :)
You should definitely go back, it’s so fun to learn about the inscrutable manual pages.
Rather than feeling like I was four, my experience was more like as if I was a kid in the 90s and my Dad was a businessman who brought home Zelda from Japan but it was all in Japanese and I didn’t know Japanese lol.
One thing to note about Tunic is that it has really good accessibility options. You can go in and give yourself extra hearts, or you can even turn on invincibility if you are really struggling and need to.get past a tough part sonyou can continue with the.story :)
I have a soft spot for Myst too, so I totally understand this. I own the “big box” PC versions of all the Myst games up until V (Revelations) which are the only big box games I still kept. It was magical to me at the time, Riven especially which I used to play together with my mother so there’s fond memories there.
When the textures are high-res but the model is low-res
What a twist :) I like it when games subvert your expectations
It’s great that you can trace your love of music back to that specific game. Go ahead and share! I’m not really a musical person myself and only just started learning piano as my first ever instrument. That’s one childhood regret I’m working on fixing :)
I think as adults we’re still looking for a game that recaptures that childhood wonder.
One game that comes very close is Tunic, which is a zeldalike with a lot of spirit. I won’t spoil it for you or anyone else who may not have played, but it’s brilliant and I highly recommend it.
Best enjoyed on a lazy Saturday morning snuggled in a blanket pretending you’re nine years old again.
I love how you didn’t mean to read the whole book but totally got captured haha. Definitely a formative experience :)
I’d never heard of that game or the associated editor, but it seems fascinating.
I just had a poke around on the site, and it gives me some very good and happy vibes of how websites used to be, and the cosy communities that they hosted where all the regulars knew each other by name. Or by handle rather, since nobody ever uses their real name on the Internet, right? ;) Good times.
Influential how? :)
Competence through necessity! :)
I remember making custom maps for the Star Trek: Armada RTS with the in-game editor, and I tried my hand at making some Half Life maps, too. For me that didn’t turn into any big community like your experience did, but it definitely helped me to believe I could be a creator of things, and looking back that was probably important :)
The exact same trends go round and round in web design.l (and now apps).
At first things were square (because that was all the technology could do) then in the 2000s CSS exploded and everything went colour gradients and rounded corners, juat because people could, then that became old hat and everything went flat and square again, and then rounded came back (but without so many gradients)
Everything is cyclical.
The ship was one of the best parts for sure. Once you are competent it feels super liberating how nimbly you can zip around a planet.
The other good parts of that game were progression, and death.
I love that knowledge is the only thing retained between loops - the only currency of value. And I loved the feeling of making new discoveries.
And with death as an expected mechanic, the game doesn’t have to put up any guiderails to save you from it. There are no training wheels. You want to go outside without a spacesuit? Bad idea but we’ll let you. You want to literally lose your ship so you can never get it back? Sure, go for it. You want to fall into a space anomaly and see what happens? Be our guest.
Masterpiece game honestly.
I agree with you, it’s insidious.
Given you’ve got a Pixel phone, you can save at least yourself from this problem by running Graphene or Calyx on it.