remember not to do this to the creature merchants as well
Wait. The scamp and the merchant mudcrab? How does that work? They can’t even equip stuff, can they?
remember not to do this to the creature merchants as well
Wait. The scamp and the merchant mudcrab? How does that work? They can’t even equip stuff, can they?
Though to be honest almost any rimworld trader will happily buy several tons of 5% crap that will deteriorate into nothingness in the next 5 minutes.
My favourite part about the elders scrolls shopkeepers was in Morrowind, where anyone you could barter with would immediately equip whatever silly hat you just sold them.
In Elder Scrolls or Rimworld for example, you’d be limited by how much money the trader has.
Or you could trade with something of equivalent value. And before you know it you’re encumbered again, now with a set of oak furniture to sell to someone else.
high-tech gimp mask
Okay, I wasn’t sure how to describe this… This is perfect.
Not really. I am just a bit younger, growing up between the 80s and 90s. I still play old games, only those that aged well though, but sometimes decades after their prime. I play new games a lot too. And games from any time in between, as long as they do something right.
And there are many, many games around which you can bond just as well as you could back then. Not even talking specifically about multiplayer games (which I don’t play very much at all) I’ve always been a fan of “co-piloting” games, just sharing the experience of playing, spectating, commenting around a game.
Some games are fantastic for this. Some games are rich enough that you can share your experience and discover other people do stuff completely differently. This sort of always existed (for example, what’s the right way to complete Legend of Zelda?), and this is still true even for somewhat simple games, but possibilities have only increased in range. I am pretty sure nobody plays a game like Rimworld or Tears of the Kingdom the same.
Dude. Mario Kart sells consoles, not the other way around. You’re delusional.
Someone has a three moon wolf shirt design to sell.
Chiropractics is brain waste in itself.
You know, despite not really believing LLM “intelligence” works anywhere like real intelligence, I kind of thought maybe being good at recognizing patterns was a way to emulate it to a point…
But that study seems to prove they’re still not even good at that. At first I was wondering how hard the puzzles must have been, and then there’s a bit about LLM finishing 100 move towers of Hanoï (on which they were trained) and failing 4 move river crossings. Logically, those problems are very similar… Also, failing to apply a step-by-step solution they were given.
I didn’t expect it would enhance framerate at all without a game patch to be honest.
I was expecting something like new 3DS, where all games that were not specifically patched for it ran exactly the same. But I guess the difference is that new 3DS must have run in pure hardware old 3DS mode for those.
I felt DQB2 was already somewhat playable, but I probably never did very crazy builds. I remember people warning that destroying mountains on the main island for example was a very bad idea, because they were supposed to limit how much of the island the game had to render. Maybe I should check my old island on Switch 2.
Social media never was press.