Any pronouns. 33.

Professional developer and amateur gardener located near Atlanta, GA in the USA.

I’m using a new phone keyboard, please forgive typos.

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Joined 2 years ago
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Cake day: June 13th, 2023

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  • I don’t get this line of thinking… If you’re using arguments like “you can run past them but it’s safer to kill them so they stop attacking” how does that not apply to BotW/TotK? Obviously some eneny camps you ignore because they’re irrelevant, it is an open world game after all, all open world games are like that (many learned the hard way why you should ignore giants in Skyrim lol). But in areas where you’re trying to accomplish something, you “need” to kill them because they’re attacking. That’s still true.

    You can’t say “I dislike the game because it doesn’t give me a reason to kill enemies” while saying “in Doom you don’t need to kill enemies but it’s easier if you do” when BotW/TotK are both easier if you kill enemies. And I know you’re not the one who said it, but you’re changing the context of the conversation.





  • TotK didn’t have real dungeons? Huh? I disagree with that criticism for BotW, but I can at least understand why people say it.

    But I’m not gonna get into this. I like them. They’re very popular. A certain vocal subset of the Zelda fandom hate them. A certain vocal subset of the Zelda fandom has hated a lot of more opinionated Zelda games on release only to view them more favorably later. People loathed Wind Waker on release, but now tons of people love it. I think these games will be viewed more favorably by fans long term. Yes, they’re different from the others, but not all of them need to follow the same formula. Variety is the spice of life.

    For example, I really enjoyed Link’s Awakening HD.