Why YSK?
Because a lot of older games require immediate response from the controller (think jumping over pits).
Each TV is different, and may or may not have a game mode. For the longest time, I thought my lag was because of my Raspberry PI (model 4, 4gb). Turns out that turning on the game mode/game optimizer was all I needed. I also added a link to a post that has suggestions for Retroarch changes that can decrease input lag. Relavant content from post:
- Set max swapchain to as low as possible, I think 1 and 2 run pretty similarly.
- Turn on hard gpu sync and set it to 0
- Set frame delay as high as you can go before you get stuttering. On the pi 1, I can go to about 8 with NES core and 4 with SNES. On Pi 3 you can probably go higher, but systems with higher graphics like N64 and PSX won’t let you go as high before you run into problems.
And:
(when asked where the settings are) You need to access the retroarch rgui menu while you are in a game. You can do this by pressing X button and select at the same time. Once you get to the rgui menu, you want to click on settings, then video.
I get that, but imo thats dangerous. I will admit i live for tech and i get the basics of it all but understanding it is imo important when changing such settings because it can create other issues too.
But maybe im not the correct person to remark on this because i have a distaste for retroarch :p
If it were 25-30 years ago, when there was a risk of physically damaging (i.e. blowing up) hardware, and I’d agree with you. But in this case, the worst is to have to reconfigure things back to their defaults.
As for retroarch, what would be your suggested alternative?