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Reminder: Temporal, proprietary upscalers are only made mandatory by devs, that actively refuse to make a properly functioning product.
I’ll take DLSS over any other AA solution any day.
We no longer use forward renderers, AA either looks like ass or comes with a massive performance cost, and it can’t fix noise from foliage, alphas, smoke, etc. DLSS fixes all three issues at once.
Easy to not have artifacting when everything is a big smudge.
Have you used DLSS or are you extrapolating FSR 1080p and believing it looks the same?
Yes, I have. It’s also crap. The super agressive softening makes you feel like you are using a myopic camera. You could argue it’s poor implementation by developers, but it makes no difference to me.